Travable — Conversational Travel Service

Designed an end-to-end mobile travel planning experience supported by a conversational AI agent, helping university students plan, prepare for, and navigate domestic travel with clarity and confidence.

ROLE SNAPSHOT

  • Led UX/UI design of the mobile app from early sketches to high-fidelity prototype

  • Designed the service logic and conversational agent supporting the app experience

  • Managed project direction, user testing, and accessibility considerations

Client

University Service Design Project

Timeline

3 months

Focus Areas

Services: Product Design · UX/UI · Service Design · Conversational Design

project
  1. CONTEXT

Travable is a travel planning service designed to support university students exploring domestic travel across Australia. While inspiration is easy to find, students often struggle to organise trips in a way that feels structured, affordable, and manageable—especially when coordinating dates, locations, and group logistics.

The project explored a multi-touchpoint service, including a mobile app as the primary interface, supported by a conversational AI agent to assist users before, during, and in unexpected travel situations. All digital touchpoints were designed in alignment with WCAG 2.1 Level AA accessibility standards.

  1. PROBLEM

  • Users felt overwhelmed planning trips involving multiple destinations and timelines

  • Travel information was fragmented across apps, notes, and messages

  • Existing tools lacked support during active travel moments and emergencies

  1. APPROACH

  • Analysed provided user research, personas, constraints, and accessibility requirements

  • Defined problem statements using How Might We questions

  • Designed the mobile app as the core planning interface, with the conversational agent as a supporting layer

  • Iterated through sketches, wireframes, service artefacts, and functional prototypes

  1. KEY DESIGN DECISIONS

#Decision Theme 1 — Reducing planning overwhelm through structure

Trip planning was broken into clear, manageable steps to help users feel in control rather than overloaded.

Lo-fi sketches and trip setup screens showing destinations, dates, and key details introduced progressively.

#Decision Theme 2— Centralising itinerary information across the app

The app was designed as a single source of truth, consolidating key trip information into one scannable itinerary.

Design focus:

  • Clear hierarchy for dates, locations, and activities

  • Reduced reliance on external notes or tools

Itinerary and calendar screens showing trip timelines, daily plans, and group context in one place.

#Decision Theme 3 — Designing for on-the-go mobile use and accessibility

The app was designed for use during travel, not just planning beforehand.

Design focus:

  • Mobile-first layouts with clear hierarchy and large touch targets

  • Minimal input during high-attention or stressful moments

  • Accessibility embedded across UI and conversational flows

High-fidelity mobile screens optimised for quick checks, paired with accessible conversational patterns.

#Decision Theme 4 — Supporting travel moments with conversational assistance

Rather than replacing the app, the conversational agent was designed to support users when screens are inconvenient or information is urgent.

Design focus:

  • Conversational support for packing, itinerary questions, and preparation

  • Emergency flows that escalate to authorities or trip leads when needed

Lucidchart conversation flow diagrams mapping every possible user path.

  1. OUTCOME

  • Delivered a cohesive mobile app prototype supported by a functional conversational agent

  • Reduced cognitive load through structured planning and centralised information

  • Demonstrated how AI agents can complement—not replace—core app experiences

  • Established a scalable service and UX foundation for future expansion

  1. REFLECTION

This project reinforced how challenging it is to design services that span screens, conversations, and real-world contexts. I learned to balance system-level thinking with detailed UI execution, and to design AI interactions that meaningfully support users rather than distract from core tasks. It deepened my interest in building agent-supported products grounded in strong UX fundamentals.

anjunakahara.design@gmail.com

© 2026 ・Anju Nakahara

All Rights Reserved

Travable — Conversational Travel Service

Designed an end-to-end mobile travel planning experience supported by a conversational AI agent, helping university students plan, prepare for, and navigate domestic travel with clarity and confidence.

ROLE SNAPSHOT

  • Led UX/UI design of the mobile app from early sketches to high-fidelity prototype

  • Designed the service logic and conversational agent supporting the app experience

  • Managed project direction, user testing, and accessibility considerations

Client

University Service Design Project

Timeline

3 months

Focus Areas

Services: Product Design · UX/UI · Service Design · Conversational Design

project
  1. CONTEXT

Travable is a travel planning service designed to support university students exploring domestic travel across Australia. While inspiration is easy to find, students often struggle to organise trips in a way that feels structured, affordable, and manageable—especially when coordinating dates, locations, and group logistics.

The project explored a multi-touchpoint service, including a mobile app as the primary interface, supported by a conversational AI agent to assist users before, during, and in unexpected travel situations. All digital touchpoints were designed in alignment with WCAG 2.1 Level AA accessibility standards.

  1. PROBLEM

  • Users felt overwhelmed planning trips involving multiple destinations and timelines

  • Travel information was fragmented across apps, notes, and messages

  • Existing tools lacked support during active travel moments and emergencies

  1. APPROACH

  • Analysed provided user research, personas, constraints, and accessibility requirements

  • Defined problem statements using How Might We questions

  • Designed the mobile app as the core planning interface, with the conversational agent as a supporting layer

  • Iterated through sketches, wireframes, service artefacts, and functional prototypes

  1. KEY DESIGN DECISIONS

#Decision Theme 1 — Reducing planning overwhelm through structure

Trip planning was broken into clear, manageable steps to help users feel in control rather than overloaded.

Lo-fi sketches and trip setup screens showing destinations, dates, and key details introduced progressively.

#Decision Theme 2— Centralising itinerary information across the app

The app was designed as a single source of truth, consolidating key trip information into one scannable itinerary.

Design focus:

  • Clear hierarchy for dates, locations, and activities

  • Reduced reliance on external notes or tools

Itinerary and calendar screens showing trip timelines, daily plans, and group context in one place.

#Decision Theme 3 — Designing for on-the-go mobile use and accessibility

The app was designed for use during travel, not just planning beforehand.

Design focus:

  • Mobile-first layouts with clear hierarchy and large touch targets

  • Minimal input during high-attention or stressful moments

  • Accessibility embedded across UI and conversational flows

High-fidelity mobile screens optimised for quick checks, paired with accessible conversational patterns.

#Decision Theme 4 — Supporting travel moments with conversational assistance

Rather than replacing the app, the conversational agent was designed to support users when screens are inconvenient or information is urgent.

Design focus:

  • Conversational support for packing, itinerary questions, and preparation

  • Emergency flows that escalate to authorities or trip leads when needed

Lucidchart conversation flow diagrams mapping every possible user path.

  1. OUTCOME

  • Delivered a cohesive mobile app prototype supported by a functional conversational agent

  • Reduced cognitive load through structured planning and centralised information

  • Demonstrated how AI agents can complement—not replace—core app experiences

  • Established a scalable service and UX foundation for future expansion

  1. REFLECTION

This project reinforced how challenging it is to design services that span screens, conversations, and real-world contexts. I learned to balance system-level thinking with detailed UI execution, and to design AI interactions that meaningfully support users rather than distract from core tasks. It deepened my interest in building agent-supported products grounded in strong UX fundamentals.

anjunakahara.design@gmail.com

© 2026 ・Anju Nakahara

All Rights Reserved

Travable — Conversational Travel Service

Designed an end-to-end mobile travel planning experience supported by a conversational AI agent, helping university students plan, prepare for, and navigate domestic travel with clarity and confidence.

ROLE SNAPSHOT

  • Led UX/UI design of the mobile app from early sketches to high-fidelity prototype

  • Designed the service logic and conversational agent supporting the app experience

  • Managed project direction, user testing, and accessibility considerations

Client

University Service Design Project

Timeline

3 months

Focus Areas

Services: Product Design · UX/UI · Service Design · Conversational Design

project
  1. CONTEXT

Travable is a travel planning service designed to support university students exploring domestic travel across Australia. While inspiration is easy to find, students often struggle to organise trips in a way that feels structured, affordable, and manageable—especially when coordinating dates, locations, and group logistics.

The project explored a multi-touchpoint service, including a mobile app as the primary interface, supported by a conversational AI agent to assist users before, during, and in unexpected travel situations. All digital touchpoints were designed in alignment with WCAG 2.1 Level AA accessibility standards.

  1. PROBLEM

  • Users felt overwhelmed planning trips involving multiple destinations and timelines

  • Travel information was fragmented across apps, notes, and messages

  • Existing tools lacked support during active travel moments and emergencies

  1. APPROACH

  • Analysed provided user research, personas, constraints, and accessibility requirements

  • Defined problem statements using How Might We questions

  • Designed the mobile app as the core planning interface, with the conversational agent as a supporting layer

  • Iterated through sketches, wireframes, service artefacts, and functional prototypes

  1. KEY DESIGN DECISIONS

#Decision Theme 1 — Reducing planning overwhelm through structure

Trip planning was broken into clear, manageable steps to help users feel in control rather than overloaded.

Lo-fi sketches and trip setup screens showing destinations, dates, and key details introduced progressively.

#Decision Theme 2— Centralising itinerary information across the app

The app was designed as a single source of truth, consolidating key trip information into one scannable itinerary.

Design focus:

  • Clear hierarchy for dates, locations, and activities

  • Reduced reliance on external notes or tools

Itinerary and calendar screens showing trip timelines, daily plans, and group context in one place.

#Decision Theme 3 — Designing for on-the-go mobile use and accessibility

The app was designed for use during travel, not just planning beforehand.

Design focus:

  • Mobile-first layouts with clear hierarchy and large touch targets

  • Minimal input during high-attention or stressful moments

  • Accessibility embedded across UI and conversational flows

High-fidelity mobile screens optimised for quick checks, paired with accessible conversational patterns.

#Decision Theme 4 — Supporting travel moments with conversational assistance

Rather than replacing the app, the conversational agent was designed to support users when screens are inconvenient or information is urgent.

Design focus:

  • Conversational support for packing, itinerary questions, and preparation

  • Emergency flows that escalate to authorities or trip leads when needed

Lucidchart conversation flow diagrams mapping every possible user path.

  1. OUTCOME

  • Delivered a cohesive mobile app prototype supported by a functional conversational agent

  • Reduced cognitive load through structured planning and centralised information

  • Demonstrated how AI agents can complement—not replace—core app experiences

  • Established a scalable service and UX foundation for future expansion

  1. REFLECTION

This project reinforced how challenging it is to design services that span screens, conversations, and real-world contexts. I learned to balance system-level thinking with detailed UI execution, and to design AI interactions that meaningfully support users rather than distract from core tasks. It deepened my interest in building agent-supported products grounded in strong UX fundamentals.

anjunakahara.design@gmail.com

© 2026 ・Anju Nakahara

All Rights Reserved